AI-generated content
Last updated: November 9, 2026
Draft. This text will be reviewed by legal counsel before launch.
What is generated
The game generates card illustrations, portraits and other selected visuals. Local text generation is used for some writing, such as descriptions and tavern flavour. Card names can be supplied by the player or created by the game. Playable costs and abilities are assembled from authored effects by the game’s rules system.
Where it happens
The generation models run on the player’s computer. The game does not need to send card prompts to a cloud generation service to create the artwork. During online matches, the resulting artwork and game information are shared with the other participants. Website services have their own data handling, described in the Privacy policy.
What the creator designs
WilderDecks’ creator designs the game systems, rules, interface, progression and visual direction. Generated illustrations sit within that framework; a generated name or description cannot override the game’s rules.
Content controls
WilderDecks includes image filtering and content settings intended to reduce unwanted results. Automated checks can make mistakes, and generated images are not guaranteed to be suitable for every player. To report a problem, write to our support email with a description and, where appropriate, a screenshot.
Models and licences
The development configuration uses DreamShaper XL Lightning for image generation and Liquid AI’s LFM2 for local writing. Third-party models and runtimes have their own licence conditions. The final release will identify the versions it includes and provide the required licence and credit notices.