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WilderDecks

One more night at the tavern

WilderDecks is a fantasy card game where inventing your next card is part of your next move. You give it a name, your PC paints its illustration and, from four versions, you choose the one that fits your plan.

Play one-off matches against the computer or other players, or take the solo road.

Scenes from a real match

What awaits at the tavern

  • From idea to table

    Start with a name and, if you like, a creature type. Soon, the idea that was in your head is on the table, ready to play.

  • Combat with surprises

    Some vassals lie in ambush, some force the rival to attack them, and some can’t even be targeted. Read the table before you charge in.

  • Take the solo road

    Carry the life you have left, table after table, until you reach the bosses. If you fall, the night ends; the next run is another story.

  • Gold and tables to choose

    Every win adds gold to your purse and lets you choose the next table: fewer rivals and less gold, or more rivals and a heavier purse.

  • Play with friends

    In WilderDecks Epic, open the table online to up to four people. Read the battlefield, save your answer for the right moment and find out what cards the others have forged.

  • Infinite generation, no credits

    Your own PC paints every illustration when you forge the card, as many times as you like and without spending credits. In online matches, the whole table sees what you brought.

The forge: how a card is born

Forge your card in 4 steps

The forge is the heart of WilderDecks. You bring an idea, and the tavern turns it into a card you can play in that very match.

  1. Name it
    1

    Name it

    Write whatever comes to mind: a dragon afraid of heights, your family heirloom. If you like, pick a creature type too.

  2. Your PC paints it
    2

    Your PC paints it

    Your own computer starts painting the illustration right away. Meanwhile, the match goes on.

  3. Choose from 4 versions
    3

    Choose from 4 versions

    Four cards appear with your idea, each with its own trick. Look them over, think about your move and keep yours. None of them feel right? You can ask for others.

  4. Signed and dated
    4

    Signed and dated

    Your name and the date are written on the card. Win, and you can take it with you.

No fixed catalogue

In most card games, someone has already printed the full list, and you keep buying packs to complete it. Here, that list doesn’t exist. Every illustration is painted when you forge the card, from whatever you imagined.

Names, themes and mechanics can repeat. What’s new every time is the illustration, and you choose the card.

Your first night at the table

How a night at the Deck and Bed plays out

  1. 1

    Find your seat

    Shake off the rain, choose who you’ll be at the tavern and find a table: a solo match or an online one. Bring a saved deck or start discovering cards as you play.

  2. 2

    Forge your next move

    What do you need right now? Name that card, see the four versions that come out of the forge and choose the one that will turn the match around.

  3. 3

    Choose your spoils

    If you win, you pick up to two of the cards you forged and they come with you to a saved deck. On the solo road, you add up to two new cards to your run. If you lose, that match leaves you no cards.

Losing a regular match does not erase the saved collection you brought with you. A solo-road defeat ends that run.

Your cards are yours

Earned at the table. Never sold to you.

There’s no card shop here. Your collection grows with what you imagine and what you win at the table.

  • It carries your signature

    Every card keeps the name of whoever forged it and the day it was made. When it comes back to your hand, you’ll know where it came from.

  • It stays in your decks

    The cards you choose when you win are saved in your decks and come back with you to the next table.

  • Losing doesn’t take it away

    A bad night leaves you no new cards, but it doesn’t take away the ones you brought. They’re still yours.

  • No packs, no subscription

    You pay for the game once. There are no random packs and no fees to keep playing with your cards.

The signature records where a card came from; it doesn’t stop someone else from forging something similar.

Inside the tavern

Your table is waiting.

Painted landscapes stretch across the felt. Heroes take their places, vassals stand beside their cards and, across the table, someone is already eyeing your hand.

  • WilderDecks’ main menu on the wooden door of the Deck and Bed tavern, with lit windows, rain and hanging signs.
    Come in from the rain. The Deck and Bed is waiting.
  • WilderDecks “Your Draw” screen with four versions of Griffin Captain: the same painted griffin, each with a different type, cost and abilities.
    Griffin Captain in four versions: the same griffin, with a different type, cost and ability.
  • Forging Crimson Raven: four versions with the same red-winged raven and the “New cards (1 left)” button, which paints a new illustration.
    “New cards” paints a new illustration and draws four new sets of abilities.
  • Card inspection view of Ember Owlbear, showing an owl illustration, its abilities, the signature “by Ilsabet Oakenshield” and the date.
    Take a close look before you play it. You can also save the illustration or the whole card.
  • WilderDecks match start screen: the portraits of Ilsabet Oakenshield and the minotaur Doris Iron-Purse facing each other across a VS.
    The match begins: your hero against your rival.
  • The “Your turn – Turn 33 – forge your card, then play” banner over the table, with vassals, painted resources and an enlarged resource card.
    Your turn: forge your card first, then play.
  • Combat in WilderDecks: a violet lightning bolt strikes the table, with attack arrows and the Ambusher, Taunt and Unbreakable labels over the cards.
    Combat: lightning strikes as the vassals clash.
  • Attack phase: nine arrows run from the player’s vassals to the rival hero’s figure, with the “Attack with 9” prompt.
    Nine vassals attack at once.
  • A WilderDecks table covered in colourful auroras, with the message “You picked up The One Coin” and wounded hero portraits.
    The One Coin: keep it through an enemy turn and you draw an extra card at the end of each of your turns.
  • “Spoils of the fight” screen with the cards won in the match, the “Deck 8/80” counter and the option to keep two.
    The spoils: choose up to 2 cards for your deck. The rest go back to the forge.
  • WilderDecks victory screen: +40 gold, a purse of 125 gold and the Shadowed Banner card as the best of tonight’s forge.
    Win the table: gold for your purse and the best of tonight’s forge.
  • “Your next table” screen with three tables to choose from, one to three rivals and rewards from 5 to 30 gold.
    Pick your next rivals. Four tables on, a boss is waiting.

Development screenshots. Interface and presentation may change before release.

Behind the magic

The imagination is yours. The brush is your PC.

When you name a card, an AI living on your own computer paints it right then and there, and writes some of the tavern’s text too. Nothing goes off to the cloud, and there’s no album of drawings waiting in a drawer. What the card does at the table, though, is never improvised: it’s built so every match stays fair and winning comes down to how you play.

More about the generated art
  • However wild your idea, the card plays fair: nobody wins by dreaming up the most outrageous name.
  • In WilderDecks Epic, your online rivals see your cards just as you do: the same table for everyone.
  • A filter keeps an eye on what gets painted. It isn’t perfect; if something slips through, let us know.

Before you take a seat

WilderDecks renders a 3D tavern and runs card-generation models on your PC. The graphics card, available memory and storage all affect the experience.

Minimum requirements

To be confirmed through release-build compatibility testing.

Recommended requirements

Tested recommendations will be published before launch.

Windows PC, 64-bit. Internet is required for online multiplayer. Installation size, supported Windows versions and tested GPU configurations will be announced with the release requirements.

Generating a new illustration takes time, and that time depends on your hardware. We’ll publish measured examples alongside the final specifications.

There’s a seat with your name on it.

Leave your email and we’ll let you know when the tavern opens. Now and then, we’ll also tell you what’s cooking at the forge.

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